Matthew Liang

Resume

Product Designer

Matthew Liang | Product Designer

Resume

ABOUT

Matthew Liang — product designer, former biologist, Tufts grad

DESIGN SKILLS

UX Research

Competitive Analysis

Information Architecture

User flows

Wireframing

Prototyping

Design Systems

Accessibility

TOOLS

Figma

Lovable

Lovart

Stitch

Claude Design

Cursor

DESIGN SKILLS

UX Research

Competitive Analysis

Information Architecture

User flows

Wireframing

Prototyping

Design Systems

Accessibility

TOOLS

Figma

Lovable

Lovart

Stitch

Claude Design

Cursor

BACKGROUND

From agar plates to interfaces.

I spent four years studying Biology in college, and what I remember most isn’t the data. It’s the the smell of agar plates warming under a microscope lamp, and the patience of waiting three days to find out if I’d done something useful or wasted a week.

Biology taught me how to be a designer before I knew I’d become one. I learn to observe before I intervene. I learn that my hypothesis is probably wrong, and the experiment exists to tell you how wrong. Most of what I do now (usability testing, iterating on a flow, killing a design I love because the data doesn’t support it) is the same loop I ran on petri dishes, just with humans and pixels instead of cells.

Good design, like good science, is mostly the discipline of being wrong on purpose.

I was born and raised in China, and have lived in the US for a decade. Switching between Mandarin and English taught me to notice the assumptions baked into how people read, scan, decide, and trust. A flow that feels obvious to one person can be opaque to another, and I’ve learned to design for the user in front of me rather than one in my head.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

ABOUT

Matthew Liang — product designer,

former biologist,

Tufts grad

Matthew Liang — produ

DESIGN SKILLS

UX Research

Competitive Analysis

Information Architecture

User flows

Wireframing

Prototyping

Design Systems

Accessibility

TOOLS

Figma

Lovable

Lovart

Stitch

Claude Design

Cursor

BACKGROUND

From agar plates to interfaces.

I spent four years studying Biology in college, and what I remember most isn’t the data. It’s the the smell of agar plates warming under a microscope lamp, and the patience of waiting three days to find out if I’d done something useful or wasted a week.

Biology taught me how to be a designer before I knew I’d become one. I learn to observe before I intervene. I learn that my hypothesis is probably wrong, and the experiment exists to tell you how wrong. Most of what I do now (usability testing, iterating on a flow, killing a design I love because the data doesn’t support it) is the same loop I ran on petri dishes, just with humans and pixels instead of cells.

Good design, like good science, is mostly the discipline of being wrong on purpose.

I was born and raised in China, and have lived in the US for a decade. Switching between Mandarin and English taught me to notice the assumptions baked into how people read, scan, decide, and trust. A flow that feels obvious to one person can be opaque to another, and I’ve learned to design for the user in front of me rather than one in my head.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once. Think about it more than I should.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once. Think about it more than I should.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once. Think about it more than I should.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

DESIGN SKILLS

UX Research

Competitive Analysis

Information Architecture

User flows

Wireframing

Prototyping

Design Systems

Accessibility

TOOLS

Figma

Lovable

Lovart

Stitch

Claude Design

Cursor

BACKGROUND

From agar plates to interfaces.

I spent four years studying Biology in college, and what I remember most isn’t the data. It’s the the smell of agar plates warming under a microscope lamp, and the patience of waiting three days to find out if I’d done something useful or wasted a week.

Biology taught me how to be a designer before I knew I’d become one. I learn to observe before I intervene. I learn that my hypothesis is probably wrong, and the experiment exists to tell you how wrong. Most of what I do now (usability testing, iterating on a flow, killing a design I love because the data doesn’t support it) is the same loop I ran on petri dishes, just with humans and pixels instead of cells.

Good design, like good science, is mostly the discipline of being wrong on purpose.

I was born and raised in China, and have lived in the US for a decade. Switching between Mandarin and English taught me to notice the assumptions baked into how people read, scan, decide, and trust. A flow that feels obvious to one person can be opaque to another, and I’ve learned to design for the user in front of me rather than one in my head.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once. Think about it more than I should.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

ABOUT

Matthew Liang —

product designer,

former biologist, bilingual, Tufts grad

DESIGN SKILLS

UX Research

Competitive Analysis

Information Architecture

User flows

Wireframing

Prototyping

Design Systems

Accessibility

TOOLS

Figma

Lovable

Lovart

Stitch

Claude Design

Cursor

BACKGROUND

From agar plates to interfaces.

I spent four years studying Biology in college, and what I remember most isn’t the data. It’s the the smell of agar plates warming under a microscope lamp, and the patience of waiting three days to find out if I’d done something useful or wasted a week.

Biology taught me how to be a designer before I knew I’d become one. I learn to observe before I intervene. I learn that my hypothesis is probably wrong, and the experiment exists to tell you how wrong. Most of what I do now (usability testing, iterating on a flow, killing a design I love because the data doesn’t support it) is the same loop I ran on petri dishes, just with humans and pixels instead of cells.

Good design, like good science, is mostly the discipline of being wrong on purpose.

I was born and raised in China, and have lived in the US for a decade. Switching between Mandarin and English taught me to notice the assumptions baked into how people read, scan, decide, and trust. A flow that feels obvious to one person can be opaque to another, and I’ve learned to design for the user in front of me rather than one in my head.

WHAT I VALUE

Evidence over intuition

Six users beat one strong opinion.

Translate, don’t assume

Design for the user, not the imagined one.

One unrelated thing

Survived a sandstorm in a desert once.

Iterate fast, decide slow

Explore widely. Commit when the evidence is in.

Matthew Liang

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Matthew Liang

Resume

Copy My Email